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Post by rotacioskapa on Feb 10, 2012 17:08:35 GMT 1
Looks like there's only Noise effect option in TLAD but if i disable in TLAD then the grainy stuffs go away in TBoGT too. Disabling DoF solved the problem the first poster had too.
Now:
TLAD: looks ok ingame but the cutscenes looks terrible (overbright) TBoGT: no more grainy stuff but the sky is too bright (white).
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svill
Modding Rookie
Posts: 2
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Post by svill on Feb 10, 2012 17:09:00 GMT 1
Hi, Same issue as H1VLTG3, Rotacioskapa and jemil with EFLC.
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Post by dmcprince1 on Feb 10, 2012 17:20:36 GMT 1
Hi, Same issue as H1VLTG3, Rotacioskapa and jemil with EFLC. Try Rotacioskapa's fix above please.
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Post by icelaglace on Feb 10, 2012 17:26:20 GMT 1
Okay so it's a timecyc problem. Happens on TLaD you said? I'll check it out & upload a fix later.
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svill
Modding Rookie
Posts: 2
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Post by svill on Feb 10, 2012 17:40:49 GMT 1
I´ve tried Rotacioskapa's fix and it works but I have the same situation that him:
TLAD: looks ok ingame but the cutscenes looks terrible (overbright) TBoGT: no more grainy stuff but the sky is too bright (white).
In addition to this, my game crashed while doing the first mission of TLAD: screen turned off (like if computer was off) and sound went crazy. I had to restart.
I hope my information is usefull to fix some problems.
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Post by rotacioskapa on Feb 10, 2012 17:41:19 GMT 1
Both in TLAD and TBoGT. Looks like the bright sky was just a hdr effect or something. Also some trees have strange white color:
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Post by nemexixx on Feb 11, 2012 2:27:41 GMT 1
rotacioskapa : I've the same problem on trees
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steebee
Modding Rookie
"Afterlife starts here..."
Posts: 37
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Post by steebee on Feb 11, 2012 11:01:48 GMT 1
Both in TLAD and TBoGT. Looks like the bright sky was just a hdr effect or something. Also some trees have strange white color: Hey, rotációskapa! I think you're hungarian, so we can talk that way... Úgy látszik ez valami fa-modell hiba lehet. Válatoztattad a fákat? Ha igen, akkor rakd vissza az alap modelleket, hátha úgy nem néznek ki így.
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Post by rotacioskapa on Feb 11, 2012 11:35:47 GMT 1
Hey, rotációskapa! I think you're hungarian, so we can talk that way... Úgy látszik ez valami fa-modell hiba lehet. Válatoztattad a fákat? Ha igen, akkor rakd vissza az alap modelleket, hátha úgy nem néznek ki így. I didn't changed any models, i had this white tree problem in previous versions too. Nem változtattam modelleket, elöző verzióknál is volt ez a probléma.
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steebee
Modding Rookie
"Afterlife starts here..."
Posts: 37
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Post by steebee on Feb 11, 2012 11:47:09 GMT 1
Hey, rotációskapa! I think you're hungarian, so we can talk that way... Úgy látszik ez valami fa-modell hiba lehet. Válatoztattad a fákat? Ha igen, akkor rakd vissza az alap modelleket, hátha úgy nem néznek ki így. I didn't changed any models, i had this white tree problem in previous versions too. Nem változtattam modelleket, elöző verzióknál is volt ez a probléma. Interesting... Actually I play with patch #4, there is no porblem like this. I'll look after that. Érdekes... Igazából én a 4-es patch-csel játszok, ott ilyenek nincsenek. Utánanézek.
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Post by amine4ever on Feb 11, 2012 17:20:58 GMT 1
i have the same problem than rotacioskapa with a very noisy display on fresh EFLC, how to fix it please?
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Post by dmcprince1 on Feb 11, 2012 20:07:51 GMT 1
steebee that's because 1.0.7.0/EFLC will ALWAYS suck for ENB. Also it's still a BETA.
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steebee
Modding Rookie
"Afterlife starts here..."
Posts: 37
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Post by steebee on Feb 11, 2012 20:09:56 GMT 1
steebee that's because 1.0.7.0/EFLC will ALWAYS suck for ENB. Also it's still a BETA. Got it... Then they have to wait for the final version of 1.0.7.0. and hopefully then this'll be solved.
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Post by icelaglace on Feb 11, 2012 20:13:30 GMT 1
Solved? No. I don't care about that patch. Only if i'm getting bored and really have nothing to do, i'll check it out.
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Post by rotacioskapa on Feb 11, 2012 23:29:02 GMT 1
I used the HD Trees from the "\Patch 1.0.3.0 to 1.0.0.4\5.Options\" folder, those strange branches are still there on some trees but it's better because they are kinda transparent now. Less noticeable from greater distance.
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